Kamis, 12 November 2009

Sniper Guide

* Intro
* Pros
* Cons
* Snipers in Parties
* Snipers in War of Emperium
o Pros
o Cons
o Roles
* Builds & Equipment
o AGI/DEX
o Falcon
o Critter
o Assaulter
o Trapper
o PvP & WoE
* Skills
* Stock ‘em Up & Get ‘em Going
o Tool Dealers
o Arrows
o Arrow Quivers
o Equipment
* Leveling
o Novice
o Archer
o Hunter
o Rebirth
o Condensed Leveling
o Leveling: In-Depth
* Bringing Home The Bacon
* Notes
* Credits & Kudos


Intro

Snipers use the advantage of being able to snipe, or kill an enemy from afar, to the full extent. With the ability to deal mass amounts of damage quickly, lock your opponent in place, and have the added advantage of having a Falcon, Snipers can be extremely deadly.


Pros

* Deal high amounts of damage quickly, via Double Strafe or Falcon Assault.
* Ability to lock enemies in place with higher attack speeds, or Ankle Snare.
* Ability to cause many status ailments via traps and/or status bows.
* Capable of using your Falcon to higher extents, via Falcon specific builds.
* Ability to snipe enemies from afar, thus not taking much damage versus having to be right up against the monster to kill it.


Cons

* Lower max HP and SP then most classes.
* High SP costs from skills, I.E. Wind Walker takes 100SP, True Sight takes 40, etc.
* Lower defense then many classes.
* Cannot use shields when using bows, giving you less resistance/defense then most other classes.
* Very dependent on Scholar or SP regaining items if using a lot of skills at once.


Snipers in Parties

Snipers are not meant as tanks; they’re more of a damage dealing class. With the ability to by-pass the defense of monsters via falcon or Sharp Shooting, Snipers are deadly on most mobs. They can help bring mobs to your party by leading the monsters without getting hit. I.E. hitting the monster from afar and running slowly to your party so your tank can pick it off of you before it gets the chance to hit you. They can also help in parties with the use of traps, a specialty of Snipers. Many traps include status effects like Freeze, Blind, and Sleep. They also have many traps that deal decent amounts of damage.


Snipers in War of Emperium

The War of Emperium is a big part of Ragnarok. Snipers play a pretty important role in it, too, but unless you want to get laughed out of the castle, I’d stick to a FA/Trapper build.

Do not go to WoE in an AGI/DEX(DS) build.

Pros

* You can perma-wear a Thara shield and a CK/other dagger instead of a Bow.
* High survivability.
* You can tank up to 3 EDP SBs/ADs or even some Asuras if you are well geared.
* As a Trapper, a SinX/LK/WS/Pally will never reach you, you simply trap them as you walk.
* High stun resist.
* High FA damage, which can be deadly with Magic Strings against a few weaklings in WoE/PvP.
* High SP, meaning you can spam a lot more FAs/Traps before running out of SP.
* You can always switch to a status bow and arrow shower people.

Cons

* Low flee/aspd.
* Slow cast (Even though the only skills that depends on your cast is Wind Walk and Falcon Assault)
* Long Range skills have a 40% damage reduction
* Long Range attacks have a 25% damage reduction(The values don’t stack.)

Roles

Falcon Assault - NEVER waste your time FA’ing people when you are out of Magic Strings. First because you don’t have an amazing cast time at all. Second because it has a huge after-cast delay, so basically you’ll become useless for a few seconds after casting it.
When you are MS’d, always aim for targets with low HP mod, like High Wizards, Snipers, High Priests. You can also use your FA spam to annoy some Profs, they might not die, but they’ll have some hard time casting ME/Dispel/etc.

Trapping - Your most important role. And it’s amazingly fun! A good trapper will save so many lives (including their own) and annoy the hell out of the enemy team. Your main traps are Ankle Snare and Sandman.

Ankle Snare is awesome to stop big numbers 1 by 1. In WoE SE you can trap the whole map with it; it will surely slow down enemies a lot. Plus it will save you from LKs, SinX’s, WS’s and other stuff. It’s better than Sandman in some situations because it won’t run off when the player get hit (Like with Sleep status players).

Sandman is amazing against low INT characters. It’s better than Ankle Snare in some situations, because it doesn’t only stop the player’s movement, but disables them completely. A Sleeping character will stay there for a long time, since the sleeping status is a bit hard to detect (It’s just a small “zZz”, almost unnoticeable), plus the player won’t be able to use pots or skills. Also, it “explodes” in a 9×9 area, meaning more than one player can be affected(It’s really fun when 3~4 people fall asleep ;D). You can also put it next to Emp Breakers while they are hitting your emp, and explode it by yourself, walking on the traps tile; the Emp Breaker will most likely be put asleep.

Shockwave is a fun trap, but not so useful, since people can always use pots to get their SP again.

Status Arrow Shower - The main status you should be dealing to people is Curse, so Quad Magnolia Composite Bow is the best. You could use Stun or Sleep arrows too. Don’t forget to ALWAYS switch back to Thara + Dagger when you are done arrow showering, or when a dangerous enemy approaches.

Focused Arrow Strike - If your in Magic Strings, Focused Arrow Strike is better then Arrow Shower for status effects, because of the much greater AoE.


Builds & Equipment

Snipers have various builds that accomplish many different tasks. Equipment plays an important role in any character, so I’ve also put some samples.

AGI/DEX Build

The AGI/DEX build is one of the most used builds due to the fact that you can level very easy and fast with it. A sample build would be(Totals, with gears and buffs):

* DEX 140~160
* AGI 120~130
* VIT 30~40
* INT 30~40

With that 30-40 INT you’re getting about 50-100 more SP then with INT at 1, which is really nice for leveling a Sniper. With the 30-40 VIT you’re giving yourself more HP and defense, which is always good. All you really need skill-wise are Double Strafe, Ankle Snare, Improve Concentration, Vulture’s Eye, Owl’s Eye, and Arrow Repel for this build to work nicely.

Sample Equipment for the AGI/DEX build

* Upper Headgear: Apple of Archer, Ulle’s Cap [1], Alice Doll [1], Feather Beret, Ramen Hat, Crown of Mistress, Etc. With cards like: Incubus, Blue Acidus and etc.
* Middle Headgear: Binoculars, Sunglasses [1], Blinker, Dark Blinder, Etc.
* Lower Headgear: Flu Mask, Gangster Mask, Anything you want.
* Armor: Tights [0] or [1], Odin’s Blessing [1], Pantie [0] or [1], Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, Succubus, Anolian and etc.
* Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Crest of the Rider [0] and [1], Heavenly Maiden’s Robe [1], Undershirt [0] and [1], Valkyrie’s Manteau [1]. With Cards like: Raydric, Whisper, Bapho Jr., Dragon Tail and etc.
* Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Black Leather Boots [0] or [1], Vidar’s Boots. With cards like: Green Ferus, Matyr, Verit, Merman, etc.
* Accessories: Gloves [1], Brooches [1], Orleans Gloves [1]. With cards like: Alligator, Zerom, Smokie, Kukre, etc.
* Weapons: There are many, many options for a good bow. If you’re low on cash a +5-7 Hunter’s Bow works perfectly fine in many situations. You can also use the Burning/Earthen/Freezing/Gale/Orc Archer’s Bows. Your DEX should be pretty high with this build, though, so a 2×2x Composite Bow [4] should be the best combo for max damage. I would go into more detail, but I wouldn’t want to steer you in the wrong direction, card stacking is like a foreign language to me.

Falcon Build

The Falcon build, otherwise known as the Falconer, is more of a “for fun” build, from my personal experience. They don’t level as fast as an AGI/DEX variant, but they’re a lot more fun to play because your falcon is like a machine gun. A falconer relies on their bird to deal most of the damage, so you have less DEX then other builds. This build is good on monsters with high defense, but be wary of mobbing unless you plan on manually Blitz Beating. If you didn’t know, auto-Blitz Beat divides the damage between the monsters, so if you’re attacking one monster and there’s one more stacked on it, you’ll do half the damage you normally would with your falcon, but you’ll be hitting both of the monsters. Manual Blitz Beat, however, doesn’t split between the mobs. Falconers depend on LUK, AGI, and INT for maximum falcon damage. INT makes your falcon do more damage, LUK helps bring it out more often, and AGI gives you a faster attack speed; giving you more chances for your bird to come out.

A sample build would be(Totals, with gears and buffs):

* DEX 80~110
* AGI 120~130
* VIT 30~40
* INT 70~90
* LUK 66~99 (With or without Gloria, increase in multiples of 3)

I’m no expert on Falconers, so you’ll want to tinker around with it some to get it to your personal liking. When playing on a Falconer, Priests are your best friends, since Gloria helps a lot. If you don’t have a priest to constantly keep Gloria on you, your falcon doesn’t fly as much. LUK is best in multiples of 3, if I’m not mistaken, so make sure your final LUK is divisible by 3.

Sample Equipment for The Falconer

* Upper Headgear: Ghost Bandana, Apple of Archer, Ulle’s Cap [1], Kitsune Mask, Ramen Hat, Bunny Band, etc.
* Middle Headgear: Binoculars, anything.
* Lower Headgear: Anything.
* Armor: Tights [1], Odin’s Blessing [1], Panties [0] or [1] and Valkyrie’s Armor [1]. With various cards like: Marc, Anolian, Peco Peco, Evil Druid, Pasana, and etc.
* Garments: Mufflers [1], Wool Scarf [1], Vali’s Manteau, Crest of the Rider [0] and [1], Heavenly Maiden’s Robe [1], Undershirt [0] and [1], Valkyrie’s Manteau [1]. With cards like: Whisper, Raydric, Noxious, Jakk, Dragon Tail and etc.
* Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Vidar’s Boots, Crystal Pumps. With cards like: Green Ferus, Matyr, Verit, Merman, etc.
* Accessories: Gloves [1], Brooches [1], Orleans Gloves [1], Rosary [1]. With cards like: Alligator, Zerom, Kukre, Smokie, etc.
* Weapons: Falconers usually have a lower amount of DEX, so a Crossbow may be a better choice to maximize your damage. You could also make status Composite Bows (freeze, stun, silence, curse) and mess around since your damage isn’t too good any ways. A Hunter’s Bow or the Burning / Earthen / Freezing / Gale / Orc Archer’s Bows are fine also.

The Critter

The Critter is pretty self-explanatory. Utilizing Sniper’s fast attack speed, the Critter is able to do much more damage then the AGI/DEX build in single, normal attacks. A sample is(Totals, with gears and buffs):

* DEX 140~150
* AGI 120~130
* VIT 20~30
* LUK 72~102 (Without~With Gloria)

A critter is a decent build for hunting items, if you don’t want to constantly use skills. It’s also good for higher defense monsters, since crits by-pass defense. I don’t really use a Critter build that much, so you’ll have to adjust this build to your liking.

Sample Equipment for The Critter

* Upper Headgear: Apple of Archer, Ulle’s Cap [1], Kitsune Mask, Alice Doll [1], Feather Beret, Ramen Hat, Crown of Mistress, Etc. With cards like: Incubus, Blue Acidus, Nightmare and etc.
* Middle Headgear: Binoculars, Sunglasses [1], Blinker, Dark Blinder, Etc.
* Lower Headgear: Gangster Mask, Anything you want.
* Armor: Tights [0] or [1], Odin’s Blessing [1], Pantie [0] or [1], Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, Succubus, Anolian and etc.
* Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Crest of the Rider [0] and [1], Heavenly Maiden’s Robe [1], Undershirt [0] and [1], Valkyrie’s Manteau [1]. With Cards like: Raydric, Whisper, Bapho Jr., Dragon Tail and etc.
* Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Black Leather Boots [0] and [1], Valkyrie’s Shoes [1], Vidar’s Boots, Crystal Pumps. With cards like: Matyr, Verit, Merman, etc.
* Accessories: Gloves [1], Brooches [1], Orleans Gloves [1], Rosaries [1]. With cards like: Alligator, Zerom, Smokie, Kukre, etc.
* Weapons: 2x(Race)2x(Size) or 2x(Race)1x(Size)1x(Element) Composite Bows [4] or Burning / Gale / Earthen / Freezing / Orc Archer’s Bows are fine too.

The Falcon Assaulter

The Falcon Assaulter has much more HP and defense then the other Sniper builds because it relies on using it’s falcon to deal mass amounts of damage in a single attack. Falcon Assaulters can easily dispatch an enemy in a couple of hits. They can also use a shield, unlike the other builds that rely on hitting with bows, giving them even more resistance and defense.

A sample build would be(Totals, with gears and buffs):

* DEX 140~150
* VIT 50~80
* INT 90~100
* STR or AGI left-over points

Or an alternate:

* DEX 90~120
* VIT 70~100
* INT 90~110
* STR or AGI left-overs

The Falcon Assaulter is a pretty versatile build. Although your flee is extremely crappy, you don’t take as much damage as the other builds, and if all else fails you can switch to a bow and still do decent Double Strafes. One of the major drawbacks to a Falcon Assaulter build is that the damage can be reduced greatly via Raydric Card, Noxious Card, Thara Frog Card, Beret, Feather Beret, etc. I don’t use a Falcon Assault build on my sniper, so the sample builds may not be accurate.

Sample Equipment for The Falcon Assaulter

* Upper Headgear: Apple of Archer, Ulle’s Cap [1] (With Incubus Card), Crown of Mistress, Ramen Hat, Beret, Feather Beret, etc.
* Middle Headgear: Binoculars, anything.
* Lower Headgear: Anything.
* Armor: Tights [1], Odin’s Blessing [1], Sniping Suit [1] and Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, and etc.
* Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Heavenly Maiden’s Robe [1], Valkyrie’s Manteau [1], etc. With Cards like: Raydric, Noxious, etc.
* Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Vidar’s Boots, With cards like: Green Ferus, Verit, etc.
* Shields: Valkyrie’s Shield [1], Orlean’s Server(Plate) [1], Stone Buckler [1], Thorny Shield [1], Strong Shield [1]. With cards like: Thara Frog, Race reductions, size reductions, etc.
* Accessories: Gloves [1], Earrings [1], Expert Rings [1], Rosaries [1], Orlean’s Gloves [1], etc. With cards like: Zerom, Smokie, Alligator, etc.
* Weapons: Falcon Assaulters have the option of using daggers and/or bows. For bows, Composite Bows [4] or Crossbows [3]. Dagger-wise you have many options. You can use Bazerald, Combat Knife, Status / Dex / Vit Main Gauches, Moonlight Dagger, etc.

The Trapper

The Trapper focuses on using traps as its main damage-dealing. They’re really hard to get decent information on because they’re a dying breed or something, and I’ve never really used one before, so bare with me.

A sample build would be (Totals, with gears and buffs):

* DEX 130~140
* INT 90~110
* VIT 60~80
* STR 20~40
* AGI or LUK for remaining stats

Most of the damage-dealing traps have an INT+DEX = damage boosting equation, so you’re going to want to have a decent INT/DEX ratio. I’m not sure if you need AGI, but since you’re going to be mobbing with this build, I swapped it out with VIT. Put some STR so you can hold more traps and stuff. Falcon Assault will compliment this build since you have high INT anyways.

Some other build options are:

Agi/Int/Dex. This is more of an agressive DS build, you can efficently DS people with a decent ASPD and use your Int to Falcon Assault with decent damage or keep your SP up.

High int supported by decent vit and dex. This build can FA for high amounts of damage, while usually using a dagger and switching to an earthen bow to curse and stone curse players.

High dex/str/vit. This one is based more for WoE or Bio 3 leveling(since they are kind of similar, in a way). The str is for holding potions and sp items, while vit is for stun immunity. The dex is mainly for enabling fast reaction and movement. You do not need to FA for this build but you may(the damage will be quite weak, ranging from 4-5k). You must learn to move traps in bio3 with arrow shower, and quickly trap up a corridor for WoE.

NOTE: Soul in WoE: SE was constantly detecting stupid sinxs trying to grimtooth the barricades, and then they fell to precast not realizing they were unhidden. This is the hardest build to play because a lack of int requires more sp items to keep trapping longer.

Sample Equipment for The Trapper

* Upper Headgear: Apple of Archer, Ramen Hat, Ulle’s Cap [1] (With Incubus), Crown of Mistress, Beret, Feather Beret, etc.
* Middle Headgear: Binoculars, Dark Blinder or anything
* Lower Headgear: Gangster Mask or Anything
* Armor: Tights [1], Odin’s Blessing [1], Sniping Suit [1] and Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, and etc.
* Shields: Valkyrie’s Shield [1], Orlean’s Server(Plate) [1], Stone Buckler [1], Thorny Shield [1], Strong Shield [1]. With cards like: Thara Frog, Race reductions, size reductions, etc.
* Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Heavenly Maiden’s Robe [1], Valkyrie’s Manteau [1], etc. With Cards like: Raydric, Noxious, etc.
* Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Vidar’s Boots, With cards like: Green Ferus, Verit, etc.
* Accessories: Gloves [1], Earrings [1], Rosaries [1], Orlean’s Gloves [1], etc. With cards like: Zerom, Smokie, Alligator, etc.
* Weapons: Crossbow [3], Bazerald, Combat Knife, Main Gauche [4], Moonlight Dagger, etc. With cards like: Fabre, size / race / element modifiers, etc.

PvP & WoE Build

The best build for WoE is definitely a FA/Trapper. A sample build is(Totals, with gears and buffs):

* STR 40~70
* VIT 90~120
* INT 90-120
* DEX 70~100

The main stats are Vit(survivability) and Int (FA damage and high SP for FA/traps). Next comes Str(Weight for pots) and Dex (Reasonable cast). Agi and Luk aren’t needed at all in this build. Use Vit/Int/Dex food if you want, that may help a lot.

For PvP you can go FA/Trapper or an AGI/DEX build, but if you are in an AGI/DEX build, still make use of traps.

Also, a for-fun build in pvp could consist of:

* 4x INT
* 8x DEX
* 8x VIT
* 4x STR

Use Shockwave, Ankle Snare or Sleeper Traps to disable people, and stack Land Mines to knock them out in one shot.

Sample Equipment for PvP & WoE

* Upper Headgear: Feather Beret
* Middle Headgear: Evil Wing Ears (Cause Binoculars are ugly. )
* Lower Headgear: Anything
* Armor: Marc/Evil Druid Carded Valk Armor/Glittering Jacket/Divine Clothes
* Shield: Thara Frog Carded Shield (Valk Preferably)
* Garment: Raydric/Nox Wool Scarf (Preferably Raydric), Frildora Wool Scarf,
* Footwear: Green Ferus Tidal Shoes
* Accessories: Smokie Rosary/Earring, Alligator Rosary/Earring, Horong Clip/Rosary/Earring, Marine Sphere Clip/Rosary/Earring(Knocks people out of Pneuma)
* Weapons: Combat Knife or Quad Fabre Knife, Status Composite Bows (Curse mainly; Magnolia Carded)


Skills

Some must-have skills for all Snipers are:

* 10 Owl’s Eye
* 10 Vulture’s Eye
* 10 Improve Concentration
* 10 Double Strafe
* 1-9 Arrow Shower (At least level 1)
* (Which brings you to Hunter/Sniper)
* 1 Skid Trap
* 5 Ankle Snare
* 1 Falcon Mastery
* 5 Blitz Beat
* 4 Detect
* 1 Land Mine
* 1 Remove Trap
* 1~10 Beast Bane
* 3~10 Steel Crow (10 if you want it, you only need it to 3 though)
* 10 Falcon Eyes
* 5 Falcon Assault
* 10 Wind Walker
* 5 Focussed Arrow Strike

You can choose between the other traps. Most of them are never used, but some are very useful; it depends on what you plan to do with your sniper. Here are the full lists of the skills, with descriptions and requirements if you want to check them out.

* Archer Skill Description Link
* Hunter Skill Description Link
* Sniper Skill Description Link

*Note* The skills I listed aren’t in order, and I didn’t list them all. Choose whichever you prefer to get or scrap.


Stock ‘em Up & Get ‘em Going

Supplies play an important role in everything you do. Luckily, on Legacy, we have some custom NPCs that sell pretty much everything you’ll need.

Tool Dealers

Aside from the basic potions sold in every tool dealer, there’s some custom items added in to help speed things up a bit. Like, in the Prontera Tool Dealer(Located, from the middle of Prontera, go up and to the left; into the building there), there’s some customs like:

* Apple Juice
* Banana Juice
* Carrot Juice
* Coca Cola
* Mastela Fruit
* Yggdrasil Leaf
* Panacea(Not sure if this is custom).
* Yellow Gemstone
* Red Gemstone
* Blue Gemstone
* Speed Potion

But don’t worry, all you really need to worry about are Awakening Potions, Fly Wings, Butterfly Wings and maybe Coca Colas(but there are better alternates, not available from NPCs).

Arrows

Just like with the Tool Dealer, there’s a custom NPC that makes getting some commonly used arrows easily obtainable. (From the middle of Prontera, go up and to the right; into the building). The different arrows you can buy are(Click on them for details):

* Arrow
* Silver Arrow
* Fire Arrow
* Steel Arrow
* Crystal Arrow
* Arrow of Wind
* Stone Arrow
* Stun Arrow

Click here for info on all arrows.

Those arrows are pretty commonly used, although, there are many arrows not sold at any NPC. For those you’re going to have to craft them yourself. The full list of items used to make arrows can be found HERE.

Arrow Quivers

Since it’s not always optimal to have to carry thousands of arrows around everywhere, Gravity made this wonderful item called an arrow quiver. Arrow Quivers hold 500 of the desired arrow, with a lighter weight then its 500 non-quivered counterpart. Arrow Quivers have to be made manually, but you can make them in bulk. To make an Arrow Quiver, you have to go to the Inventor Jaax NPC in Payon (go inside the building pointed in this map). He’s located inside the building to the left of the refiner, repairman, phracon seller and slotter NPC.

The only bad thing about quivers, is that not all of the kinds of arrows can be made into quivers. The ones that can are:

* Normal Arrows
* Iron Arrows
* Steel Arrows
* Oridecon Arrows
* Fire Arrows
* Silver Arrows
* Wind Arrows
* Stone Arrows
* Crystal Arrows
* Shadow Arrows
* Immaterial Arrows
* Rusty Arrows

Quivers take 500z and 500 of the desired arrow to make. You can either make them one at a time, or you have the option “Store as many arrows in quivers as possible” to make as many as you can in one shot.

Equipment

Although I put some sample equipment already, I want to add some other things here. In the NPC that sells arrows, you’ll see some bows there as well. The only ones worth purchasing, or talking about, in my opinion, are:

* Composite Bow - If you don’t want to use the bow you get from changing to archer, but you’re too low leveled to use any other bow, get this.
* Crossbow - Now that you’re level 18+, so you can use this, I’d get it. Although you wont use it once you get to 33+(if you have the money when you get there), using a Crossbow in the levels between helps quite a lot in the damage department.
* Gakkung - The Gakkung has the highest attack, not counting the Hunter’s Bow. I, personally, don’t use these on my archers, because I like the added dex from the Arbalest, even if it costs a little more.
* Arbalest - This is the bow I aim to get on all my archers. The added dex is just an addition to an already good bow. This alone can get you to hunter/sniper.
* Hunter Bow - The Hunter’s Bow is one of my favorite bows if you’re new, or just don’t want to spend a lot of money on a bow. The damage you’ll be doing is pretty decent, for the price you pay for the bow.

Some cheap and easy to get gear to use if you’re just starting out are(Click on the item for more detail):

* Pantie & Undershirt Combo - You can hunt the Pantie pretty easily, since Zeroms are pretty low leveled. I’d save up and buy an Undershirt though, they’re around 50k zeny, and its well worth shelling out the money, then trying to get down to Pasanas at a low level to get one yourself.


Leveling

Novice

Leveling a novice is really easy, especially if you go through the training grounds. Here’s some tips on the NPC’s in the training grounds…

1. Start off with 9 DEX, 9 AGI, 9 INT.
2. Shion - Talk to her twice.
3. Receptionist - Apply for training.
4. Interfaces Instructor (Paladin) - Blow through his lecture.
5. Skill Instructor (Monk) - Blow through his lecture.
6. Item Instructor (Blacksmith) - Listen and do what she says for extra levels.
7. Kafra Employee (Next to Item Instructor) - Choose “About Kafra Services” then “Storage Service” and “Save Service”.
8. Go to the room to the left.
9. Helper (Left side of room) - Blow through his lecture then press cancel once you get a level.
10. Helper (Right side of the room) - Enter the practical course.
11. Get to job 10 there.
12. Keyman (At the top of the map) - Choose further training.
13. Novice Instructor - Choose any job and let him explain it, Archer is the quickest chat-wise.
14. Final Instructor - Choose to take the test or start ragnarok immediately.

If your server’s training ground happens to be different then just kill some low level monsters such as poring, fabre and lunatic to get to job level 10.

Do the archer quest to change to archer. All job quests can be found here.

Archer

When you job change you get a Bow [3]. Go buy(or get) 1k Fire Arrows and head to Payon Caves. Kill the Skeletons and Familiars until you can take on the Zombies and Poporings. At around level 33 go buy a Crossbow or Gakkung / Arbalest(Whichever one you prefer) then go to the map outside Ice Dungeon and kill the Musipulars, Droseras and Geographers. Teleport from the Gallions and Gryphons. Another map you can go to is the map north of Einbroch, that has a lot more Geographers.

Another option is to get tanked on Metalings (One map north of Lighthalzen), or just hit-and-run to kill them until the EXP gets slow, around level 30~40, then go to Geographers.

You can stay at geographers until you change to Hunter, and then some. I usually job change at job level 42 as regular archer, and job 50 as high archer. Job 42 so you can get everything maxed except Arrow Shower, which you get to 1(or 9 if you go to job 50).

Hunter

Job change to Hunter. Get a Gakkung [1] or a Hunter’s Bow if you don’t have one by now. Get a few Awake Potions and some fly wings and Fire Arrows and head back to Geographers. You can stay at them until they start getting slow, around level 70. Look at the Condensed Leveling for other suggestions on where to level to past level 70.

Rebirth

Once you get to 99/50, just go rebirth. By now you should have some basic, if not decent, equipment. Repeat the leveling process and you should level pretty efficiently.

Condensed Leveling

Click on the monster or map for more details.

* Level 1 ~ Job 10: Novice Training Grounds, Ant Egg, Poring

* Job Change ~ Level 30: Payon Cave, Poporing, Metalings

* Level 30 ~ Level 60: Drosera, Muscipular, Geographer

* Level 60 ~ Level 70: Geographer, Hill Wind, Sting, Clock, Alarm, Seals, Sea-otters, Mi Gaos, Minorous, Merman, Goats, Groves, Removers

* Level 70 ~ Level 80: Minorous, Pasana, Merman, Isis, Anubis, Stings, Glast Heim Prison, Nine Tail Mobbing, Rachel Sanctuary Lower Levels, Grand Pecos, Goats, Geffen Tower 2nd Floor, Abyss Lake 1st Floor, Turtle Island Surface

* Level 80 ~ Level 99: Anubis, Stings, Rachel Sanctuary Higher Levels, Grand Pecos, Goats, Geffen Tower 2nd & 3rd Floor, Thor Level 1, Party at Thor 3, Turtle Island Surface, Bathorys and Jokers, Abyss Lake 1st & 2nd Floors, Abbey Sanctuary, Niffelheim Fields

Leveling: In-Depth

Since I’ve been pretty vague, I’m adding in an in-depth leveling section. Please not that this is still a work in progress, and I will be adding more places and fixing any errors ASAP.

Note: The suggested bow is not what you MUST have to level in the spot, it is just a more custom bow, that will put out more damage.

Payon Cave First Floor(pay_dun00): Familiar, Zombie, Poporing, Skeleton

Weapon: Use any bow your have right now.
Arrow: Silver or Fire
Strategy: At first avoid the Zombies as they will kill you very quickly and you won’t have very much range. Stick to killing Familiars and Skeletons. Once you get enough job levels so that you have some range start killing the Zombies and Poporings. Hit the monster until it gets close to you and then run away and start shooting again.

One Map North of Lighthalzen(lhz_fild01): Caramel, Metaling, Holden

Weapon: Use any bow you have right now.
Arrow: Iron for Metaling, Fire for Caramel and Holden
Strategy: Make use of your range, attack the metalings from afar and they should be dead before they get to you, if not use the hit and run strategy. Unless you want to kill the Caramel and Holden don’t bother with them, they give almost half the experience of a Metaling and are harder to kill.

Ice Dungeon Warp(ra_fild01): Drosera, Geographer, Muscipular, Gryphon, Galion

Weapon: 2x Kaho Gakkung/Arbalest or 2x Scorpion Gakkung/Arbalest or a Burning Bow with either of the two cards in it.
Arrow: Fire
Strategy: Bring lots of fly wings. You must have full Vulture’s Eye. Start out by killing Muscipulars that are alone, if you kill them while another Muscipular or Geographer is near they will heal it. Once you are a few levels higher try taking on the Geographers, if it is too hard then stick to Muscipulars until you can take them. Once you are strong enough you will be able to take on groups of them. Be careful around Droseras, they have a very long range. When killing them make sure you walk straight at them, not diagonal or you will be killed. Stay away from Gryphons and Gallions, they will kill you. Keep the Stems and Maneater Blossoms, Creators use them.

One Map North of Einbroch(ein_fild04): Geographer, Gierth, Metaling, Holden, Mineral

Weapon: 2x Kaho Gakkung/Arbalest or 2x Scorpion Gakkung/Arbalest or a Burning Bow with either of the two cards in it.
Arrow: Fire
Strategy: Fly wing around and kill all the Geographers you see. Don’t worry about any of the other monsters.

One Map South of Louyang(lou_fild01): Mantis, Mi Gao, Caramel, Bigfoot, Anacondaq

Weapon: 3x Kaho Crossbow(Mi Gao, Mantis)
Arrow: Fire
Strategy: Focus on the Mi Gaos, if a Mantis comes along either kill it or Flywing away. Mi Gaos are slow so you can most likely just shoot it from far away and kill it before it comes close to you.

Glast Heim Culvert Floor 3(gl_sew03): Sting, Gargoyle

Weapon: 2x Kaho Gakkung/Arbalest or 2x Peco Peco Egg Gakkung/Arbalest or a Burning Bow with either of the two cards in it.
Arrow: Fire
Strategy: Avoid the Gargoyles. Double Strafe Stings and if they get to close either Arrow Repel or use the hit and run method. If the Sting gets too close and hits you, you will most likely be killed. They hit very fast and very hard.

Clock Tower Second Floor(c_tower2): Clock, Mimic, Rideword, Punk, Clock Tower Manager, Elder

Weapon: 3x Peco Peco Egg Crossbow(Clock, Clock Tower Manager, Mimic, Rideword) and 3x Hydra Crossbow(Elder) and 3x Mandragora Crossbow(Punk)
Arrow: Fire(All but Punk), Stone(Punk)
Strategy: Bring traps. You can just use the hit and run tactic on the Punks. On Clocks, Clock Tower Manager, and Elder trap them then shoot from afar. You may need to lay more then one trap. If you don’t have enough ASPD stay away from Elders, they cast magic somewhat fast.

Turtle Island Surface(tur_dun01): Spring Rabbit, Thara Frog, Pest, Permeter, Dragon Tail

Weapon: 3x Goblin Crossbow(Pest, Permeter, Spring Rabbit) and 3x Mandragora Crossbow(Dragon Tail)
Arrow: Fire(Spring Rabbit), Stone(Dragon Tail), Silver(Pest)
Strategy: Double Strafe all Spring Rabbits and Dragon Tails. I personally don’t even bother with the Pests. When you run out of sp just go to town, use the healer, and warp right back.

Thor Dungeon Level One(thor_v01): Kasa, Fire Imp, Salamander, Magmaring, Byorgue, Bow Guardian, Sword Guardian

Weapon: 2x Peco Peco Egg, x Vadon, 1x Minorous Composite Bow(Kasa, Magmaring, Salamander, Fire Imp), 3x Hydra Crossbow(Byorgue, Sword Guardian, Bow Guardian)
Arrow: Crystal
Strategy: Your main target here is Kasa. Double Strafe it until it dies. If it gets close run back or Arrow Repel. Once you have high enough ASPD you may be able to kill it without Double Strafe. Be careful of its Spiral Pierce. Fly Wing away the second you see either Guardian until your strong enough to take them. Once you can take them make sure you shoot from full range. If they get close they will kill you.


Notes

1. The sample builds and equipment in this guide are just guidelines and suggestions, They may not be completely accurate, so tinker with them to get them perfect for yourself.
2. Everything in this guide is based off my own personal opinions, therefore it may not be up-to-par with your standards.
3. If you have nothing constructive to post, please don’t post at all.
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Assasin's Guide

tion
[β]: Preveiw on builds
[γ]: Skills
[ζ]: Stats
[η]: Leveling
[θ]: Builds and Equipments
[ι]: Poison bottle creation
[κ]: PvP
[λ]: WoE
[μ]: Glossary of Terms


[α] Introduction

About Assassin Cross

Assassin Cross, also known as sinX, is the transcendent class for thieves who have followed the Assassin class path and made it to level 99. SinXs most significant characteristic is the high damage output, generally by using either Sonic Blow or Soul Destroyer. This class also holds the 3rd highest HP bonus in the game, which means they only have less HP than Lord Knights and Paladins. Despite the high HP bonus, sinXs can count on their high flee as means of defense. Assassin Cross also makes good use of critical attacks, as by wearing katar type weapons they get doubled critical rate. SP bonus is decent and high HIT can be achieved by wearing specific gear or simply by having high DEX.
SinXs play an important role in WoEs as the main emperium breakers, among other functions.

Who should play this class?

Assassin Cross best fit players with that:

  • Like to be good on their own
  • Like to do the killing
  • Enjoy WoE

If you have these characteristics, it’s likely that sinX be the Ragnarok Online class that will best suit you.

[β] Preveiw on builds

  • Critical build: Uses katars as weapons in order to double the critical rate. Requires specific critical gear. Works good for PvM and Emperium breaking.
  • Sonic Blow build: Uses katars to deal high damage on a single blow using the Sonic Blow skill. Does great at MvP, PvP and WoE.
  • Double Dagger build: Equips two daggers instead of katars, makes use of Double Attack skill. Good at PvM and Emperium breaking.
  • Soul Destroyer build: Can use either Swords or Katars. Deals high damage on a single blow using a ranged skill, Soul Destroyer. These sinXs differ the most from regular Assassins, as they often have INT as their main stat. Does good at PvM, PvP and MvP.
  • Hybrids: Mix of the pure builds mentioned above. Depending on how they’re build, they can be any combination.

.:More detailed information on section [θ] Builds and Equipments:.

[γ] Skills

  • Full information on Thief skills can be found clicking here.
  • Full information on Assassin Skills can be found clicking here.
  • Full information on Assassin Cross Skills can be found clicking here.

About Sonic Acceleration:

Sonic Acceleration does not give a flat +50 Hit. If your status window Hit is 100, using Sonic Blow while having SA will not increase it to 150. SA gives +50% “Hit”, the Hit actually being Accuracy rate. Accuracy rate is the final percentage the game calculates after counting in the player’s Hit Rate and Enemy’s Flee Rate. If the player’s Hit was 100 and the enemy’s Flee is 150, the Accuracy rate is 30%. When the player uses Sonic Blow, Sonic Acceleration increases that 30% chance to 45%.

About Soul Destroyer:

First off, it’s important to have a look at this formula:

  • 1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player’s INT) * 5} + Random Damage (500 ~ 1000)
  • 2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage

It tells us Soul Destroyer damage is based on ATK, INT and an independent random damage value.

About Soul Destroyer:

SD is a ranged skill which includes both magical and physical aspects. It can deal considerable damage on a single hit.

  • Cost 20sp for Lv. 1~5 and 30sp for Lv. 6~10.
  • Cast time: 0.5 sec (can be decrease by dex)
  • After Cast Delay: 1 sec of skill delay at level 1 and 2.8 sec at level 10 (0.8 + 0.2*SkillLV sec). Note that DEX nor any other stat can reduce this delay. Magic Strings will minimize the After Cast Delay. You can not use any skill during the After Cast Delay.
  • Range: 7 cells. (same as magic)
  • Cast is interruptible. Means you might want to have high DEX or use a Phen Card.
  • Can be blocked by Pneuma.
  • Even though this skill is also based on INT, it is not of exclusive use for high INT SD builds, it can be used by any build - at lower damage. Remember, it’s also based on ATK.
  • Does NOT stack with Enchant Deadly Poison

Physical Attack Part:

  • This part of the damage carries weapon element/endow. This means your damage against a fire monster will be increased if you use Water prop. weapon, or decreased if you use Fire prop. Weapon.
  • Is affected by FLEE, therefore you need HIT in order to deal the damage related to this part of the skill. Against high FLEE enemies you might want to use Mummy or Howard Alt-Eisen cards.
  • Does not carry effect of status cards (ex: savage babe, planton, etc) but will activate certain weapon skills, such as Ogre’s Toenail or Inverse Scale.
  • Weapon ATK receives size penalty. This is why you should use swords or katars, daggers deals 75% to medium and 50% to large size. If you have an ice pick or a combat knife, however, this is not relevant enough to stop you from using them.
  • Not affected by cards that increase the damage by a % (ex: hydra card, vadon card, etc). Affected by +ATK cards (ex: Andre card, Zipper Bear card, etc)
  • Right and Left hand masteries do not affect damage. Katar masteries do.
  • Affected by enemy’s DEF and VIT DEF.

Magical Attack Part:

  • It’s NOT neutral element. It’s basically elementless. This means the damage related to the magical part will not be affected by any element; fixed to 100%, not higher, not lower.
  • Never miss. Therefore does NOT depend on your HIT and enemy’s FLEE. Will be blocked by pneuma anyway, though.
  • Based on INT, not on MATK.
  • Not affected by cards that increase the damage by a % (ex: hydra card, vadon card, etc). Not affected by +ATK cards (ex: Andre card, Zipper Bear card, etc). Not affected by +MATK cards. Can only be helped by +INT gear.
  • Ignores DEF, VIT DEF and MDEF (all kinds). Decreased by gear such as Feather Beret, Poo Poo Hat, Thara Frog card, Combat Knife, etc.

Enchant Deadly Poison:

  • This is certainly the most powerful Assassin Cross, principally when combined with Sonic Blow.
  • It’s generally used in important situations such as WoE, MvP and decisive PvP. Can also be used on some leveling spots.
  • Stacks with Sonic Blow and Grimtooth.
  • Does NOT fade when you die.
  • Does NOT fade when you change weapon.
  • Can NOT be dispelled.
  • Does NOT change your attack prop. to poison!

Skill Info:

  • [Target]: Self
  • [Max Lv.]: 5
  • [SP Cost]: 50 + SkillLV*10 (100 at Lv.5)
  • [Cast time]: Instant
  • [After cast delay]: 2 sec
  • [Duration]: 35 + 5*SkillLV sec (1min at Lv.5)
  • [Requires]: Poison Bottle (Click here for ingredient and recipe)
  • [Effect]: Increases ATK by 150%+50*SkillLV%. Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly.

[η] Leveling

As a Thief or High Thief

.:If you have access to a stat resetter and a friend to help you out a little, then the fastest option for leveling would be have your friend tank you some Anubis while you use Yggdrasil leaf to kill them. If you can not do this, then follow the guide below:.

Lv. 1~thief: Training grounds is the best option. As for high novice, I suggest Culvert 1.

Job1 ~ Lv.20: Culvert 1 and 2. (get improve dodge and double attack)

Lv.20~Lv.35: Pyramids 1 or Payon Dungeon 1. Poporings (zombies too if you’re in payon dun 1).

Lv.35~Job40: Lhz_fild01 (one map north from Lightalzen) or ein_fild07 (three maps south from Yuno). Metalings.

Job40~Job50: I suggest you make a mage or an archer to leech yourself at ra_fild01, killing muscipulars. It’s just not worth leveling these job levels as a thief alone. However, if you want to do it on your own, using your thief/thief high, I suggest killing Leaf Cats.


As Assassin or Assassin Cross

.:Make yourself a Priest. You gonna need one to Buff and Warp yourself, leveling will be slow without one.
.:Again, if you have chance to get a friend to help you at Anubis, I suggest you go there to get your first job levels:.

Job1~Job17: Metalings or Muscipulars again, just so you get these first job levels. Put your skill points in katar mastery 4, sonic blow 5 and cloaking 2 to unlock grimtooth. Now 5 points in grimtooth to max it.

Job17~Lv.80: Moc_fild16 (this is the same map as Assassin Guild). Mob the Sandman and kill them using grimtooth (remember to have either a stun or a curse arrow equipped). Save the Katar of Quaking you may get, you’ll need them later.

OR: Do the Curse of Gaebolg (Founding of the Nation Myth Quest), then the Medicine quest, thenBiological Weapon Quest, then Lost Child Quest and finally Rachel Sanctuary Quest. Depending on the rates you’re playing on this will you take you to a level higher than than 80, at 10x it’s close to 90. There are other quests that reward you with experience, but I do not really recommend them as means of leveling at this point.

80~99: At this point you’ll need to make your leveling weapons. There are two basic options:

  • 3x Drainliar Card in a Jur[3] - Level at Zenhai Marsh (cmd_fild03, three maps east from Comodo) mobbing Anolians. This is the standard recommendation, every Assassin should do this at some point.
  • 3x Peco Peco Egg Card in a Jur[3] - Level at Juperos Dungeon 1 by mobbing Venatus. Leveling here is much harder than at Anolians, but if you can make it work out, you should be getting nice money from loot and a good amount of eluniums. (Certain news on Gravity update pointed out Venatus now can teleport thus making this method useless. You are recommended to try it out on your server before building the weapon.)


Advanced Leveling Spot Options

  • Lightalzen Dungeon 3 (biolab, quest guide here) - Requires: Boned Infiltrator, Poison Bottles, Cursed Waters, Royal Jellies and Soul Linker. Keep your Enchant Deadly Poison up all the time, fly wing around looking for the High Wizards and the High Priests (not assumptio’ed), one hit them using Sonic Blow. Watch for the Lord Knights and Assassin Cross, they’re demon and will see you despite cloaking. Depending on the server you can lure monsters out of HW’s fixed spawn spots and camp. .:This place is risky, get ready for dying a few times. Job exp is amazing. Base exp is great:.
  • Thor 1 - Requires: Triple Beholder (3x Peco Peco Egg card) Jur[3], Pasana carded armor, Jakk carded garment, Poison Bottles, Royal Jellies, Soul Linker, Endow Water and a very specific build (110 or more STR, 110 or more DEX, rest goes on vit). Fly wing around the map, use Sonic Blow combined with EDP to one-hit the Kasas. *If your damage isn’t one-hitting 100% of the time, you might need to use Blacksmith buffs.
  • Abbey 3 (at the center of Namelss Island) - Requires: Triple Boned (3x Skeleton Worker card) Jur[3], Poison Bottles, Soul Linker and Priest to aspercio. It’s common that even EDP’ed, Linked and aspercio’ed you can’t one-hit the Necromancers, you can still do this place, just use a grimtooth before Sonic Blowing. 130 STR is enough for 100% one-hitting though, but this might require you use STR food.


Other Leveling Spots

  • Abbey Sanctuary 1: Banshees. Use either an Inverse Scale or a Triple Hallowed (3x Santa Poring card) Jur[3] and aspercio, kill one by one using Sonic Blow, when linked, or in small mobs using grimtooth. Requires: Evil Druid carded armor.
  • Abbey Sanctuary 2: Mob and use grimtooth to kill. Inverse Scale is a good option for weapon. Watch out for Flame Skulls, they can see you through hide.
  • (North) Comodo Dungeon: Dual Dagger/SD build, using ice pick and quad titan (4x minorous card) main gauche[4].
  • (West) Comodo Dungeon: Make small mobs of Medusas, use grimtooth, or kill one by one using SB.
  • Clock Tower B4 (alde_dun04): Bathories. Keep the witched starsand. Card should sell well too.
  • Clock Tower 2 (alde_dun02): Clocks. Mostly for eluniums. Use Triple Beholder Jur[3] and endow fire. Kill using Sonic Blow. Don’t walk, fly wing/teleport.
  • Einbench Dungeon 2: Using a high dex build or mummy cards, one-hit the Teddy Bears by using either SD or SB.
  • Geffenia: By far the best money. Requires Ice Pick and aspercio. Use SD to one-hit Incubbus and Sucubbus. Kill the Abysmal Knights for the cards, if you like.
  • Glast Heim: One-hit Raydrics using SD, Inverse Scale is a good option for weapon. Mob Ridewords and kill using MA (good job exp). Kill Abymal Knights using SD. Use low-level SD followed by level 10 SD to kill wanderers. One-hit Stings using SD or SB and a fire weapon/endow.
  • Gonryun Dungeon 1: Peach Trees. Mostly for the Royal Jellies, either for WoE or for selling. Use either SD or SB, you should be able to one-hit the Peach Trees with both. Use Endow Blaze (fire endow), or a fire weapon.
  • Ice Dungeon 3: If you have an Ice Pick this is a nice place. Use Dual Dagger/SD build and Endow Tornado (wind endow).
  • Juperos 2: Apocalipse. Again, if you have ice pick and a quad titan (4x minorous card) main gauche[4].
  • Louyang Field: One-hit using SD.
  • Magma Dungeon 2: Mob and kill using Meteor Assault. Bring a High Priest friend.
  • Niffheim Field 01: Mob the Disguises and the other monsters on the map and kill them using Meteor Assault. Daggers like Moonlight Dagger and Fortune Sword will be of great help.
  • Pyramids B2: Mob Ancient Mummy, kill using grimtooth. Watch out not to overmob Arclouses. Inverse Scale is a good option here.
  • Pyramids 4: Mob everthing, kill using grimtooth. Bring ice katar and inverse scale. *If you only want the money you get from selling loot in this place, use triple flammable (3x vadon card) jur[3] and endow tsuname (water endow) instead.

[θ] Builds and Equipments

<<>>

1. Critical

.:This build uses high ASPD and critical damages to fight the enemy. Recommended for PvM and Emperium Breaking:.

Stats

  • STR: 90 or 100 or 110
  • AGI: 100~120
  • VIT: 25~50
  • INT: 1 or 6 or 12
  • DEX: 30~50
  • LUK: 40~70

Gears

Headgear(top)


  • Marionette Doll[1] - Vanberk Card
  • Alice Doll[1] - Vanberk Card
  • Feather Beret
  • Drooping Cat

Headgear(mid)

  • Angel/Evil Wing Ears
  • Masquerade
  • (Dark) Blinder

Armor

  • Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid/Marc card.
  • Odin’s Blessing[1] - Dark Frame card
  • Goibne’s Armor
  • Thief Clothes[1] - Alicel card.

Weapon

  • Infiltrator[1] - Skel Worker card.
  • Katar of Piercing Wind[3] or Katar of Quaking[3] - 2x Hydra card + Skel Worker card
  • Jur[3] - 3x Orc Skeleton card or 2x Orc Skeleton card + 1x Skeleton Soldier card
  • .:See Leveling section:.

Shield

  • Valkyrja’s Shield[1] - Thara Frog card

Garment

  • Wool Scarf[1] - Orc Baby card or Noxious card or Raydric card
  • Wool Scarf[1] - Whisper card

Shoes

  • Tidal Shoes[1] - Antique Firelock card or Matyr card or Green Ferus card or Verit card
  • Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories

  • Refined Critical Ring or Goddess of Fortune’s Cursed Brooch or Critical Ring or Morrigane’s Pendant


2. Sonic Blow

.:This build uses the Sonic Blow skill to deal great amount of damage on a single blow. Requires Assassin Spirit (Soul Linker buff). Recommended for MvP, PvP and WoE:.

Stats

  • STR: 100 or 110 or 120 or 130
  • AGI: 1~60
  • VIT: 40~80
  • INT: 1 or 6 or 12 or 18 or 24
  • DEX: 70~110
  • LUK: 1

Gears

Headgear(top)

  • * Alice Doll[1] - Vanberk Card
  • * Marionette Doll[1] - Vanberk Card
  • * Feather Beret
  • * Drooping Cat

Headgear(mid)

  • * Angel/Evil Wing Ears
  • * Masquerade
  • * (Dark) Blinder

Armor

  • * Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid/Marc card.
  • * Odin’s Blessing[1] - Dark Frame card
  • * Goibne’s Armor

Weapon

  • * Infiltrator[1] - Skel Worker card.
  • * Katar of Piercing Wind[3] or Katar of Quaking[3] - 2x Hydra card + Skel Worker card
  • * Bloody Roar
  • * Jur[3] - 3x Orc Skeleton card or 2x Orc Skeleton card + 1x Skeleton Soldier card
  • * .:See Leveling section:.

Shield

  • * Valkyrja’s Shield[1] - Thara Frog card

Garment

  • * Wool Scarf[1] - Noxious card or Raydric card or Orc Baby card

Shoes

  • * Tidal Shoes[1] - Antique Firelock card or Green Ferus or Matyr card card or Verit card
  • * Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories

  • * Ring[1] - Mantis card
  • * Glove[1] or Orlean’s Glove[1] - Zerom card
  • * Rosary[1] - Mantis or Zerom card


3. Dual Dagger

.:This build uses ASPD and several specific daggers to deal damage. Recommended for PvM and Emperium Breaking:.

Stats

  • STR: 100 or 110 or 120
  • AGI: 90~120
  • VIT: 25~60
  • INT: 1 or 6 or 12
  • DEX: 40~70
  • LUK: 1

Gears

Headgear(top)

  • * Marionette Doll[1] - Vanberk Card
  • * Alice Doll[1] - Vanberk Card
  • * Feather Beret
  • * Drooping Cat

Headgear(mid)

  • * Angel/Evil Wing Ears
  • * Masquerade
  • * (Dark) Blinder

Armor

  • * Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid/Marc card.
  • * Odin’s Blessing[1] - Dark Frame card
  • * Goibne’s Armor
  • * Thief Clothes[1] - Alicel card.

Weapon

  • * Ice pick (right hand)
  • * Combat Knife (right hand)
  • * Mes[3] - 3x 20% racial/elemental cards or 2x 20% racial cards + 15% size card (right hand)
  • * Main Gauche[4] - 4x 20% racial/elemental cards or 2x 20% racial + 20% elemental card + 15% size card (left hand)
  • * .:See Leveling section:.

Shield

  • * Valkyrja’s Shield[1] - Thara Frog card

Garment

  • * Wool Scarf[1] - Orc Baby card or Noxious card or Raydric card
  • * Wool Scarf[1] - Whisper card

Shoes

  • * Tidal Shoes[1] - Antique Firelock card or Matyr card or Green Ferus card or Verit card
  • * Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories

  • * Ring[1] or Rosary[1] - Mantis card


4. Soul Destroyer

.:This build uses the Soul Destroyer skill to deal great amount of damage on a single ranged blow. INT is the main stat. Recommended for PvM, MvP and PvP:.

Stats

  • STR: 40 or 50 or 60 or 70
  • AGI: 1~60
  • VIT: 40~80
  • INT: 100 or more
  • DEX: 60~110
  • LUK: 1

Gears

Headgear(top)

  • * Feather Beret
  • * Drooping Cat
  • * Ulle’s Cap[1] - Isilla card
  • * Solar God Helm

Headgear(mid):

  • * Angel/Evil Wing Ears

Armor:

  • * Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid.
  • * Odin’s Blessing[1] - Pest card
  • * Goibne’s Armor

Weapon:

  • * Saber[3] - 3x Mummy or Howard Alt-Eisen card (right hand)
  • * Saber[3] - 3x Zipper Bear card (right hand)
  • * Blade[4] - 4x Mummy or Howard Alt-Eisen card (left hand)
  • * Blade[4] - 4x Zipper Bear card (left hand)
  • * Ice pick
  • * Combat Knife
  • * .:See Leveling section:.

Shield:

  • * Valkyrja’s Shield[1] - Thara Frog card

Garment:

  • * Wool Scarf[1] - Noxious card or Raydric card

Shoes:

  • * Tidal Shoes[1] - Antique Firelock card or Green Ferus or Matyr card card or Verit card
  • * Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories:

  • * Glove[1] or Orlean’s Glove[1] - Zerom card
  • * Rosary[1] - Zerom card
  • * Earring[1] - Zerom card
  • * Safety Ring


<<> >>

1. Sonic Blow/Critical

.:This build uses high ASPD and critical damages to fight the enemy. Also uses deals great damage using Sonic Blow when linked with Assassin Spirit (SL skill). Recommended for PvM, WoE and Emperium Breaking:.

Stats

  • STR: 100 or 110 or 120
  • AGI: 90~110
  • VIT: 25~50
  • INT: 1 or 6 or 12
  • DEX: 30~60
  • LUK: 40~50


Gears

Headgear(top)

  • * Marionette Doll[1] - Vanberk Card
  • * Alice Doll[1] - Vanberk Card
  • * Feather Beret
  • * Drooping Cat

Headgear(mid)

  • * Angel/Evil Wing Ears
  • * Masquerade
  • * (Dark) Blinder

Armor

  • * Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid/Marc card.
  • * Odin’s Blessing[1] - Dark Frame card
  • * Goibne’s Armor
  • * Thief Clothes[1] - Alicel card.

Weapon

  • * Infiltrator[1] - Skel Worker card.
  • * Katar of Piercing Wind[3] or Katar of Quaking[3] - 2x Hydra card + Skel Worker card
  • * Bloody Roar
  • * Jur[3] - 3x Orc Skeleton card or 2x Orc Skeleton card + 1x Skeleton Soldier card
  • * .:See Leveling section:.

Shield

  • * Valkyrja’s Shield[1] - Thara Frog card

Garment

  • * Wool Scarf[1] - Orc Baby card or Noxious card or Raydric card
  • * Wool Scarf[1] - Whisper card

Shoes

  • * Tidal Shoes[1] - Antique Firelock card or Matyr card or Green Ferus card or Verit card
  • * Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories

  • * Refined Critical Ring or Goddess of Fortune’s Cursed Brooch or Critical Ring or Morrigane’s Pendant


2. Sonic Blow/Dual Dagger/Soul Destroyer

.:This build uses powerful skills to deal great damage. Requires to be linked with Assassin Spirit (SL skill). Recommended for PvP, PvM, MvP, WoE and Emperium Breaking. In my opinion the best build, but the hardest to equip as well:.

Stats

  • STR: 100 or 110 or 120
  • AGI: 80~110
  • VIT: 40~60
  • INT: 20~30
  • DEX: 50~80
  • LUK: 1

Gears

Headgear(top)

  • * Alice Doll[1] - Vanberk Card
  • * Marionette Doll[1] - Vanberk Card
  • * Feather Beret
  • * Drooping Cat

Headgear(mid)

  • * Angel/Evil Wing Ears
  • * Masquerade
  • * (Dark) Blinder

Armor

  • * Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid/Marc card.
  • * Odin’s Blessing[1] - Dark Frame card
  • * Goibne’s Armor
  • * Thief Clothes[1] - Alicel card.

Weapon

  • * Infiltrator[1] - Skel Worker card.
  • * Katar of Piercing Wind[3] or Katar of Quaking[3] - 2x Hydra card + Skel Worker card
  • * Bloody Roar
  • * Jur[3] - 3x Orc Skeleton card or 2x Orc Skeleton card + 1x Skeleton Soldier card
  • * Ice pick (right hand)
  • * Combat Knife (right hand)
  • * Mes[3] - 3x 20% racial/elemental cards or 2x 20% racial cards + 15% size card (right hand)
  • * Main Gauche[4] - 4x 20% racial/elemental cards or 2x 20% racial + 20% elemental card + 15% size card (left hand)
  • * Saber[3] - 3x Mummy or Howard Alt-Eisen card (right hand)
  • * Saber[3] - 3x Zipper Bear card (right hand)
  • * Blade[4] - 4x Mummy or Howard Alt-Eisen card (left hand)
  • * Blade[4] - 4x Zipper Bear card (left hand)
  • * .:See Leveling section:.

Shield

  • * Valkyrja’s Shield[1] - Thara Frog card

Garment

  • * Wool Scarf[1] - Orc Baby card or Noxious card or Raydric card
  • * Wool Scarf[1] - Whisper card

Shoes

  • * Tidal Shoes[1] - Antique Firelock card or Matyr card or Green Ferus card or Verit card
  • * Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories

  • * Ring[1] or Rosary[1] or Orlean’s Glove[1] - Mantis card


3. Soul Destroyer/Sonic Blow

.:This build uses powerful skills to deal great damage. Requires to be linked with Assassin Spirit (SL skill). Recommended for PvP and WoE:.

Stats

  • STR: 90 or 100 or 110 or 120
  • AGI: 1
  • VIT: 60~80
  • INT: 100 or more
  • DEX: 70~110
  • LUK: 1

Gears

Headgear(top)

  • * Alice Doll[1] - Vanberk Card
  • * Marionette Doll[1] - Vanberk Card
  • * Feather Beret
  • * Drooping Cat

Headgear(mid)

  • * Angel/Evil Wing Ears
  • * Masquerade
  • * (Dark) Blinder

Armor

  • * Valkyryie’s Armor[1] or Ninja Suit[1] or Divine Clothes[1] or Thief Clothes[1] or Odin’s Blessing[1] - Evil Druid/Marc card.
  • * Odin’s Blessing[1] - Pest card
  • * Goibne’s Armor

Weapon

  • * Infiltrator[1] - Skel Worker card.
  • * Katar of Piercing Wind[3] or Katar of Quaking[3] - 2x Hydra card + Skel Worker card
  • * Bloody Roar
  • * Ice pick (right hand)
  • * Combat Knife (right hand)
  • * Saber[3] - 3x Mummy or Howard Alt-Eisen card (right hand)
  • * Saber[3] - 3x Zipper Bear card (right hand)
  • * Blade[4] - 4x Mummy or Howard Alt-Eisen card (left hand)
  • * Blade[4] - 4x Zipper Bear card (left hand)
  • * .:See Leveling section:.

Shield

  • * Valkyrja’s Shield[1] - Thara Frog card

Garment

  • * Wool Scarf[1] - Orc Baby card or Noxious card or Raydric card

Shoes

  • * Tidal Shoes[1] - Antique Firelock card or Matyr card or Green Ferus card or Verit card
  • * Shadow Walk (wear only if under heavy magical attack for MDEF)

Accessories

  • * Ring[1] or Earring[1] or Rosary[1] or Orlean’s Glove[1] - Mantis or Zerom card
  • *About the Vanberk Headgears: I find them useful for when you need to change your accessory (lets say to equip a horong) and you lose the STR bonus from Mantis card, but as Tea mentioned, it’s good to keep in my you can’t really count on the vanberk points for PvP and WoE. Feel free to use other cards if you prefer. I would say Maya Purple is the best choice, but since it isn’t a very common card, I didn’t add it to the guide.

[ι] Poison Bottle Creation

Formula

  • Success Rate = Base Rate + [ (Base Rate * DEX/50) + (Base Rate * LUK/100) ]
  • Base Rate is assumed to be at 20%.
  • Simplified: Success Rate = 20% + (0.4% DEX) + (0.2% LUK)

Ingredients

Click here for the item needed to make Poison Bottle

  • * Berserk Potion: The Tool Dealers in Comodo and Lighthalzen sell these.
  • * Venom Canine: Dropped by Boas, Anacondaqs and Side Winders. They spawn in large quantities at Sograt Desert 13.
  • * Cactus Needle: Dropped by Mukas. The best places to hunt them are Sograt Desert 18 and Sograt Desert 06.
  • * Bee Sting: Dropped by Hornets. The best places to hunt them are Prontera Field 00 and Mt. Mjolnir 04.
  • * Poison Spore: Dropped by Poison Spores. The best places to hunt them are Payon Forest 05 and Mt. Mjolnir 07.
  • * Empty Bottle: Dropped by different monsters. It is best to gather them from Mukas so as to harvest two ingredients at once. Goats drop them at the highest rate and are found on Einbroch Field 06 and Juno Field 06. Ant Eggs in Ant Hell 1 and Removers in Somatology Laboratory 1 are also viable options.
  • * Karvonidailrol: Only dropped by four monsters and at somewhat low rates. Poison Spores are the easiest to hunt. Removers are another option. A third option is the Biochemist skill Cultivate Plant, which at level 1 summons a Red Mushroom or a Black Mushroom by chance using one Mushroom Spore. Red Mushrooms drop these at 0.5%.

Increasing the Success Rate

  1. Decent base DEX and LUK. Blessing. (+10 DEX) Gloria. (+30 LUK) Marionette Control. (skill of Clown/Gypsy) Battle Chant. (+20 stats)
  2. Equipments: Apple of Archer (+3 DEX), Lucky Mantle (+2 LUK), Quad Dexterous Knife x2 (+8 DEX), Crystal Pumps (+5 LUK), Nimble Gloves x2 (+8 DEX)

Tips

  • * Wear the equipments above and get Blessing only after Marionette Control has been casted on the player to get the full DEX bonus.
  • * Have a Priest standby to Heal the player when Create Deadly Poison fails.
  • * Make use the Bard skill Magic Strings to reduce Create Deadly Poison’s cast delay thus speeding up brewing.
  • * Only brew when either a Priest or a Minstrel/Gypsy can assist so Karvonidailrols won’t be wasted.

[κ] PvP

Basic Strategies

  • * Cranial Swapping: This is a very important trick. SinXs are somewhat fragile if they don’t have their valkyrja’s shield equipped, and you don’t want that. So the idea is to keep your cranial valk shield equipped the most time possible. So here’s what you have to do: Put your infiltrator (or double bloody boned elemental katar) in a hotkey, do the same to your valkyrja’s shield and any combat knife you have(Assassin Daggers and Cowardice Sword are good substitutes). Make sure these hotkeys are close to your Sonic Blow hotkey. Put on your weapon and use the sonic blow skill, as soon as you use it, press the valk shield and combat knife hotkeys. If you done it right, your sonic blow animation will show as if you were using the sonic blow bare handed or with a knife.
  • * Hide when skills are casted at you, this will cause the opponent’s skill to fail, and you’ll take no damage.
  • * Watch for the the element your opponent is using. If he uses Enchant Poison or a Cursed Water, change your armor to Evil Druid.
  • * Watch for your opponent element resistances. If you’re doing too little damage on your attacks, you might as well want to try endowing your weapon with a different prop. Few options: Enchant Poison (poison), Endow Scrolls (water/fire/earth/wind), Cursed Water (shadow). Keep in mind Valkyrja’s shields add resistance to: water, fire, shadow and undead. Marcs and Tidals add resistance to water. Evil Druid, Bathory and Argiope add resistance to shadow and poison. Blacksmith/Whitesmith have natural resistance to fire and Crusaders/Paladins to Holy. Best props to endow are, therefore, often Earth and Wind.
  • * If you’re using SD and you’re dealing little damage to an opponent who might have FLEE, you might be missing. Put on your +HIT weapons.
  • * If you’re using SD, you can use magnum break (marine sphere card in an accessory will grant you this skill) to push your enemy off pneuma.

[λ] WoE

.:Assassin Cross plays an important role in War of Emperium, this is probably when the class shows your full potential:.

WoE Mechanics

  • * All skill based damage with the exception of Gloria Domini and Gravitational Field is reduced by 40%.
  • * All physical (non-skill based) attacks are reduced by 30%.
  • * All long-range attacks are reduced by 25%. This does not stack with long-range skill attacks (these are just reduced by 40%).
  • * Upon entering a new room in a WoE map, the player is given 5 seconds of invulnerability. This invulnerable status is forfeited as soon as they use an item, cast a skill, or move.
  • * All Hunter traps last 4 times as long in WoE.
  • * You cannot ‘lock on’ to players using CTRL+Click. Instead you should click and hold the mouse button.
  • * Pushback is disabled. (ex: The push-back effect of Bowling Bash.)
  • * Phen Card’s ‘immune to spell interruption’ property does not work. However, skills with a cast time that cannot be interrupted will not lose this ability (unless they are Spell Broken).
  • * The Emperium is invulnerable to skill-based damage with the exception of Gravitational Field and Gloria Domini

The basics

  • * Get used to battlemode (/bm). Use it, at least, for gear changing.
  • * ALWAYS bring potions with you. Condensed white potions and royal jellies are recommended.
  • * Always have a few panaceas with you.
  • * Before leaving town, try feeling your inventory to 89% weight, with everything you’ll need (pots, jellies, panaceas, extra armors, extra weapons, etc)
  • * Always have stun arrows with you, they’ll provoke stun on the enemies when you grimtooth them.
  • * EDP is essential in WoE, make sure you have enough Poison Bottles for the whole WoE duration.
  • * Don’t forget you’ll need Assassin Spirit in WoE too.
  • * Make sure you’ll keep your cranial valk equipped for the longest time possible, if you don’t have it on you might as well die faster than you could possibly pot.
  • * Here’s a useful tip. Bring two different kinds of potions, lets say condensed white, royal jelly and alloe leaflet that’s 3 hotkeys for you to spam in order to pot up your HP really fast (:

Attacking

  • * If you are soloing, try sticking around an attacking guild (in cloaking, so they don’t see you) and wait until they invade the enemy’s defense line. Enchant Deadly Poison and sneak through towards the emperium, break it.
  • * If you’re attacking with your guild, try not staying in the front line (unless you’re too hardcore, or unless you’re going to be recalled in case your guild made through but you died) because your guild will need you alive to break the emperium. Enchant Deadly Poison and sneak through towards the emperium as soon as a path is open. Break it.
  • * Okay, you are attacking, but you’re not even close to emperium yet and there are already enemies attacking you and your guild. In this case, you should enchant deadly poison and fight using sonic blow. You can also Grimtooth lines of wizards.

Emperium Breaking

  • * Breaking time with Ice pick on the right hand and 2x Orc skeleton + 2x desert wolf is often around 3~6seconds, using EDP and Cursed Water.
  • * Breaking time with criticals, using the appropriate jur with orc skeleton cards, should be around 10~16seconds, using EDP and Cursed Water.
  • * Breaking with Ice Pick on the right hand and Cranial Valkyrja’s Shield is around 8~16 seconds, using EDP and Cursed Water.
  • * Useful tip is to equip an accessory with Errende Ebecee card when you’re next to the emperium, once the pneuma gets casted, it will block the cast of SWs on the emp.

Defending

  • * Assassin Cross can help on the first defense line using EDP and grimtooth (I recommend curse arrows).
  • * Assassin Cross can help on the last defense line, standing by the emperium and using EDP + Sonic Blow on any enemy who approaches (this is specially recommended for guild leader Assassin Cross)
  • * SinX can move outside the defense line as soon the enemy storms in, in order to kill the more fragile classes, like wizards, who are generaly left behind during invasion.
  • * Soul Destroyer builds can stand in Magic Strings along with the wizards and spam SD on the incoming enemies.

[μ] Glossary of Terms

  • AoE: Area Effect Skill
  • Buff: Priest support skills such as Agility Increase and Blessing
  • Cranial: Shield equipped with Thara Frog card
  • EDP: Enchant Deadly Poison
  • Emp: Emperium
  • Grimt: Grimtooth
  • Inf: Infiltrator (weapon)
  • MA: Meteor Assault
  • MvP: Boss Monster and the act of fighting it
  • PvM: Player vs Mob (regular mob)
  • PvP: Player vs Player
  • SB: Sonic Blow
  • SD: Soul Destroyer
  • SinX: Assassin Cross
  • SL: Soul Linker
  • WoE: War of Emperium
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